42 Users have responded to " Money and banking in online games "

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Alex said,

6-26-2007 in 23:36:54    

There aren’t banks because trading gold is illegal. Its as simple as that.

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Respen said,

6-26-2007 in 23:39:25    

In a game where players have to work to earn real gold, I don’t feel that real money should enter the equasion.

Unless, however, a game is built around this idea… then to each, his own I suppose. I won’t be playing it though.

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Ryan said,

6-26-2007 in 23:45:32    

Well, one thing to note here is that this post isn’t specific to any one game: yes, in World of Warcraft, trading gold between the “real” world and the online world is illegal, but contrast that with SoE’s Station Server where it’s encouraged, and in fact is the entire basis for that server. I think that most people on that server, and in fact most people who play EverQuest II would chalk that up as a success.

This post is about putting your IN-GAME money somewhere safe, rather than putting your out of game money into the game’s economy by buying gold from IGE or other farmers.

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celtickuja said,

6-26-2007 in 23:47:09    

Did… either Alex or Respen actually read the article? We’re not talking about any form or RMT (Real Money Trade) in this article. An in-game banking system was discussed.

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montenague said,

6-26-2007 in 23:49:31    

Just a thought, say mr newbie comes along and loans enough for his mount.
In a month he gets bored with the game and quits.

where does that leave the bank?

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Johimself said,

6-26-2007 in 23:58:31    

Because banks steal and extort enough money out of you in the real world?

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Ryan said,

6-26-2007 in 23:59:28    

Here’s some stuff from the comments section on Digg (posted, of course, in vain):

One thing, though, that would be markedly different from a real economy would be that the game should be able to digitally track every unit of currency, unlike a real economy. You’re right; people stop playing games, they default on their loans, and in general, shit happens. However, with a fine level of *active* control by the monetary authority (the game designer), the actual supply of money and this interest rate could be tweaked to make up for the loss in loans. Further, since the banks would probably have a sort of “black box” appeal to them, a defaulted loan could simply be paid back by the gaming authority, at a small hit to the interest rate for further investors (in the short run).

I guess I was thinking more of a “big brother” monetary system rather than a monetary system governed directly by the players. The players can use it as an intermediary, but, much like the financial system of the United States or any other developed countries, it wouldn’t be directly controlled by those players, and the “government” (in our case, the game designers) would have the final say in those sort of matters.

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Roads said,

6-27-2007 in 00:02:14    

Cause you can’t go and break someone’s knee caps if they don’t pay up.

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Martin said,

6-27-2007 in 00:24:22    

Well one thing I see wrong with this is that there need to be money sinks in the game. In the real world resources are not infinite. In the game world, a GM can just click a button or two and make a near infinite amount of gold. Resources/money are constantly created out of nothing, which just devalues the gold. Which is exactly why in World of Warcraft things are ’soulbound’, resources get permanently used up and at the same time get created out of nothing , like the mounts in WoW, once you buy it, its worthless to anything but yourself.

I just see creating currency without any
‘work’ or ‘resource’ attached to it would make the economy lob sided.

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Charles said,

6-27-2007 in 01:26:27    

I agree that there should be some form of financial infrastructure in online games. In SWG, I tried to create an in-game commodities exchange before private merchants became searchable. I also considered becoming a banker or loan shark, except there’s no mechanism that requires players to be honest.

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BigJohn said,

6-27-2007 in 01:44:57    

ok heres my 2 cents… Second Life is the only MMORPG per-say that has real money and banks in the equation. i think we should keep it that way. WoW and every other game out there has their own system or currency and once again, lets keep it that way. If these games have made it this far, then they must be doin it right

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opensorcerer said,

6-27-2007 in 01:59:46    

This was tried. Please find the results described here: http://arstechnica.com/news.ars/post/20060828-7605.html

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Chris Morrell said,

6-27-2007 in 02:15:00    

I’ve also wondered about this same principle, along with player-created structures and transportation systems. I would find it great if players could create transportation systems between cities at a cost to them but include a minor fee for each individual that utilized their transportation system. It’d also be neat if players could create an arena/ring for dueling/sparing and perhaps have bracketed rounds and such. There are so many possibilities in MMOs that just aren’t taken advantage of either due to developer limitations or the possibility of abuse.

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Bhagpuss said,

6-27-2007 in 02:22:12    

I’m sure there’s a market for a medieaval economic sim; I don’t, however, think that it’s in the context of a high-fantasy roleplaying game.

Rather than refine the economic system, I’d prefer we did away with it altogether in fantasy MMOs. I personally try to avoid it as much as possible in games that I play; generally I find it’s quite easy to do everything I want to do just using items/coinage found in normal play, without having to buy very much off anyone in either the NPC or Player economy.

If that “not very much” could, by design, be reduced to “nothing”, that would suit me fine.

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dbojan said,

6-27-2007 in 02:31:12    

There are going to be banks in entropiauniverse.com. Five banking licences have been sold.

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Knightsky said,

6-27-2007 in 04:00:58    

The early banking system derived from a story similar to this.

Once say gold coins got going as the currency ’some’ people had more than they could carry, so they paid a small fee to have them deposited somewhere, In this case a guy setup in a cave (with a nice secure door) where he kept all the gold. People would have to sign the money in and then sign it out.

Soon this got popular and the guy was sitting on these huge stockpiles of money.

People knew about this and started coming up to the cave to just borrow a little, to which initially he said NO as it was not his money or theirs.

After a while he realised that only a small portion of the money was drawn on on any one day (ie for the 10,000 gold, people only drew say 100-200 per day).

So he started to hesitantly lend some out saying pay this back (principal) to me plus a little extra for my troubles (interest) and you’d better do it or Ill come get you (it was different back then) and soon the banking system was born.

How is this relevant?
Well basically, for you to receive interest on your in game deposits to say a private banker, (ie BigMan the elf, trade: Banker). Other people need to be able have uses for the money which they believe will produce an income earning result for which they can pay back the banker plus interest.

I suppose people could lend out 5000 gold for a big huge sword or something, maybe secure the sword (so that its taken by the banker if a repayment is missed) and then people have a slice of gold ripped out of their deposit account each period as interest repayments. Hmm interesting idea.

I would be interested if a game supported this type of private banking mechanism in the context of a broader WOW type game.

Just my two cents.

Knightsky

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beysselinck said,

6-27-2007 in 05:04:44    

1) There is no guarantee that the money will continue. Until games guarantee that no matter what, the money in circulation will stay in circulation (or your possession) no matter what, there will be no banks.
2) There’s no controls on inflation. Gaming companies could flood the market with cash, and suddenly the value on your loans and their returns is worthless.
3) There’s no feasible way to calculate a player’s credit score. Unless you know what kind of risk you’re taking by giving a loan, you can’t accurately calculate how much interest you need to charge in order to make money on it.
4) There’s no feasible way to collect.

This is a preposterous idea.

MMORPGs will never have banks, but are a great place to launder your money.

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Brian Carnell said,

6-27-2007 in 05:05:02    

“praying on new players”

Hmm…proofread.

“Money could grow, and it could encourage new players and the younger masses to not only use it to their advantage, but, in so doing, teach them valuable lessons about money and banking. That way, next time Mr. Newbie’s mom is screaming at him to get off of the computer and go to bed, instead of screaming back he can say “O.K., mom, just let me make this last deposit!””

Why aren’t there sophisticated financial models encoded into MMOs? Because presumably there isn’t much of a *market* for turning your favorite MMO into an after school special economics lesson.

After all, why stop there? Why can’t I create a virtual corporation within WoW and sell stocks on an in-game stock market to build capital? Why is there no in-game insurance system? Etc., etc.

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LOKI117 said,

6-27-2007 in 06:28:21    

I think that if you had an in game bank it probably wouldnt do so hot in multiple ways. For starters, mentioned before, there is no way for players to be honest so if you get a loan and then quit the game you never pay it back. Also what happens if you get the gold on a loan and send it to a friend so that he can have a large amount of gold comeing in on interest. It throughs the game out of balance because then you have one guy with a million gold in his money market making some 100 gold a day on interest. He then continues to purchase all the raw trade goods he can from an auction house or other people, and then continues to sell them for twice the price.

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Pete said,

6-27-2007 in 07:13:38    

You need to take a look at EVE online - it has a stockmarket system, banks, investments, fraud, the whole lot.

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coni said,

6-27-2007 in 07:52:55    

Eve allows for loans, and investments.

Just like the real world though you can lose your shirt.

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Kri said,

6-27-2007 in 07:59:13    

Well there are virtual banks in MMOs…

At least Entropia Universe has them.
Second Life is next to follow as there is already virtual stock exchanges in operation.

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SWG Fanatic said,

6-27-2007 in 08:20:14    

FYI there were banks. Star Wars Galaxies didn’t have an in game system of banks as you describe, but it did allow for a player or a guild to create a banking system. My guild created a banking system and loan operation to help people acquire things they needed. It was great. It worked like a real bank only simplified.

So in a real MMO this duty of creating a bank of sorts should fall on the players backs not the devs.

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Branislav Peric said,

6-27-2007 in 08:26:03    

Very nice article, indeed you are definitely right.

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Jar said,

6-27-2007 in 12:39:34    

Simple:
In America there is a limited amount of currency as a whole. In a MMORPG there is an unlimited potential for cash which is why in some games (Tibia comes to mind) we experience much unbalancing in prices.

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Jar said,

6-27-2007 in 12:41:42    

Oh and also the consequences are easily less severe. If you dont pay back, say a loan, then you can be sued or lose your collateral. With the unevening of prices in MMORPGs the collateral can easily be worth much less than an amount borrowed whereas in real life values are always in real time.

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dcell said,

6-27-2007 in 16:20:06    

The bank would be bankrupt in short order.
1. Create character, take out max loan.
2. Mail/give money to another char.
3. Delete character with loan.
4. Repeat as necessary.

In my experience loaning money to other players has been very hit or miss. At this point I think I am out close to 500 gold on WOW. Mostly this is due to the people I have loaned money to quitting etc. so I don’t really consider it an integrity issue. And I have had many loans paid back, but the bad experiences have made me treat any “loans” as gifts instead so if I get paid back all the better, but if not I wasn’t really expecting anything back.

Back to my original point though, if you try and work around the above scenario by restricting what characters that have already taken out a loan can and can’t do it would hurt the game in general. (I.e. can’t delete char till debt is paid (then people would just leave dead alts lying around), tie the loan to the account instead of the char (no way to force pay back), automatically remove gold from defaulting chars (then the game is much more like a “job” and less like fun, players would start quitting when they log in and have zero gold))

I am not sure the gaming community is ready to accept restrictions on their play that setting up a viable banking system would require. I would much rather have no restrictions and things work the way they do now, even though that means no official loans, and no easy interest.

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Adam said,

6-27-2007 in 17:15:19    

The difference between MMO games and real life is that in MMO games there is unlimited sums of money being brought into the economy everyday - i.e. rampant inflation - while in the real world there is a finite supply of money that is injected into the economy.

If you allowed for games to support their own banks then you’re just injecting more currency into the already broken economy models of most MMOs

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yunk said,

6-28-2007 in 13:41:47    

As people mention it’s the loans that are the problem, if there are any. A player could give his coin to another then default. Even if code could be written to automatically tax players, could the bank just take the money a 3rd party? Well I guess the company makes the “law” so they could. heh.

You know what, what about instead of depositing money and getting interest, players themselves can act as bankers/angels/venture capitalists for NPCs? You can go to the town, see which NPCs would like to borrow money, and what they will do with it. There might be feedback on that NPC, from players or maybe scripted feedback from other NPCs.

what the deal is though: say the NPC needs money to move cattle from one town to another. Not only can the Player loan him money, but this creates quest and activity opportunities: maybe the NPC needs help protecting his cattle, so the PC helps protect his investment. If the PC doesn’t, there’s an increased chance to lose his money. Each loan would come with an escort or protection quest, or maybe retrieve a rare item, with a greater chance to get his money with interest if the player decides to help.

Hmm it’s fun way to teach people how investing and risk work, while creating new content for them to play with.

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lemonquist said,

7-14-2007 in 11:52:44    

Wouldn’t giving loans just contribute to inflation? Without a controlling body to regulate reserve rates, the economy would collapse.

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Ryan said,

7-14-2007 in 11:59:09    

If you actually read the article, you’ll notice that the loans, just like in real life, are coming from deposits that other players have made at the bank.

So, no, it wouldn’t contribute to inflation in any way. The only way it could contribute to inflation is if they gave out money that they didn’t have.

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Cuppytalk » Taking economy a step further. mention,

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[…] This article on Eyeslikeyours brings up very interesting points about the lack of real banking and investing in MMORPG’s. The ironic part of this whole mess is that even in the times during which some of these games are taking place (think: medieval, feudal period) there were strong banking implements in place. Why is it that we have an auction-house or a broker that will take a certain percentage of your profits, but we don’t have a bank or money market that will pay a nominal rate of interest? Why is there magic, and the ability to have thriving cities and metropolitan areas in some of these worlds, but yet we have no means with which to invest our hard-earned money? […]

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Sector 360 » Blog Archive » MMO's and Banking mention,

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Stirrdup Trackback mention,

6-27-2007 at 07:50:57 ping from 64.22.68.2    

Money and banking in online games…

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