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	<title>Comments on: Money and banking in online games</title>
	<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/</link>
	<description>A Unique Look at the World of Gaming</description>
	<pubDate>Sat, 17 May 2008 05:54:50 +0000</pubDate>
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		<title>By: Why are there no banks or financial services in today&#8217;s MMORPGs? &#171; Pc Games</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-205</link>
		<author>Why are there no banks or financial services in today&#8217;s MMORPGs? &#171; Pc Games</author>
		<pubDate>Wed, 03 Oct 2007 11:22:41 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-205</guid>
		<description>[...] read more &#124; digg story [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] read more | digg story [&#8230;]</p>
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		<title>By: Bank of RPG?? &#171; Got Game?</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-157</link>
		<author>Bank of RPG?? &#171; Got Game?</author>
		<pubDate>Sat, 28 Jul 2007 05:01:01 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-157</guid>
		<description>[...] can read the whole entry at EyesLikeOurs (Sent to me by Jon), but I would like to make a further point. In addition to adding value directly [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] can read the whole entry at EyesLikeOurs (Sent to me by Jon), but I would like to make a further point. In addition to adding value directly [&#8230;]</p>
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		<title>By: Ryan</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-128</link>
		<author>Ryan</author>
		<pubDate>Sat, 14 Jul 2007 17:59:09 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-128</guid>
		<description>If you actually read the article, you'll notice that the loans, just like in &lt;strong&gt;real life&lt;/strong&gt;, are coming from deposits that other players have made at the bank.

So, no, it wouldn't contribute to inflation in any way. The only way it could contribute to inflation is if they gave out money that they didn't have.</description>
		<content:encoded><![CDATA[<p>If you actually read the article, you&#8217;ll notice that the loans, just like in <strong>real life</strong>, are coming from deposits that other players have made at the bank.</p>
<p>So, no, it wouldn&#8217;t contribute to inflation in any way. The only way it could contribute to inflation is if they gave out money that they didn&#8217;t have.</p>
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		<title>By: lemonquist</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-127</link>
		<author>lemonquist</author>
		<pubDate>Sat, 14 Jul 2007 17:52:44 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-127</guid>
		<description>Wouldn't giving loans just contribute to inflation? Without a controlling body to regulate reserve rates, the economy would collapse.</description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t giving loans just contribute to inflation? Without a controlling body to regulate reserve rates, the economy would collapse.</p>
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		<title>By: yunk</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-44</link>
		<author>yunk</author>
		<pubDate>Thu, 28 Jun 2007 19:41:47 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-44</guid>
		<description>As people mention it's the loans that are the problem, if there are any. A player could give his coin to another then default. Even if code could be written to automatically tax players, could the bank just take the money a 3rd party? Well I guess the company makes the "law" so they could. heh.


You know what, what about instead of depositing money and getting interest, players themselves can act as bankers/angels/venture capitalists for NPCs? You can go to the town, see which NPCs would like to borrow money, and what they will do with it. There might be feedback on that NPC, from players or maybe scripted feedback from other NPCs.

what the deal is though: say the NPC needs money to move cattle from one town to another. Not only can the Player loan him money, but this creates quest and activity opportunities: maybe the NPC needs help protecting his cattle, so the PC helps protect his investment. If the PC doesn't, there's an increased chance to lose his money. Each loan would come with an escort or protection quest, or maybe retrieve a rare item, with a greater chance to get his money with interest if the player decides to help.

Hmm it's fun way to teach people how investing and risk work, while creating new content for them to play with.</description>
		<content:encoded><![CDATA[<p>As people mention it&#8217;s the loans that are the problem, if there are any. A player could give his coin to another then default. Even if code could be written to automatically tax players, could the bank just take the money a 3rd party? Well I guess the company makes the &#8220;law&#8221; so they could. heh.</p>
<p>You know what, what about instead of depositing money and getting interest, players themselves can act as bankers/angels/venture capitalists for NPCs? You can go to the town, see which NPCs would like to borrow money, and what they will do with it. There might be feedback on that NPC, from players or maybe scripted feedback from other NPCs.</p>
<p>what the deal is though: say the NPC needs money to move cattle from one town to another. Not only can the Player loan him money, but this creates quest and activity opportunities: maybe the NPC needs help protecting his cattle, so the PC helps protect his investment. If the PC doesn&#8217;t, there&#8217;s an increased chance to lose his money. Each loan would come with an escort or protection quest, or maybe retrieve a rare item, with a greater chance to get his money with interest if the player decides to help.</p>
<p>Hmm it&#8217;s fun way to teach people how investing and risk work, while creating new content for them to play with.</p>
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		<title>By: Adam</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-42</link>
		<author>Adam</author>
		<pubDate>Wed, 27 Jun 2007 23:15:19 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-42</guid>
		<description>The difference between MMO games and real life is that in MMO games there is unlimited sums of money being brought into the economy everyday - i.e. rampant inflation - while in the real world there is a finite supply of money that is injected into the economy. 

If you allowed for games to support their own banks then you're just injecting more currency into the already broken economy models of most MMOs</description>
		<content:encoded><![CDATA[<p>The difference between MMO games and real life is that in MMO games there is unlimited sums of money being brought into the economy everyday - i.e. rampant inflation - while in the real world there is a finite supply of money that is injected into the economy. </p>
<p>If you allowed for games to support their own banks then you&#8217;re just injecting more currency into the already broken economy models of most MMOs</p>
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		<title>By: dcell</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-41</link>
		<author>dcell</author>
		<pubDate>Wed, 27 Jun 2007 22:20:06 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-41</guid>
		<description>The bank would be bankrupt in short order.  
1. Create character, take out max loan.
2. Mail/give money to another char.
3. Delete character with loan.
4. Repeat as necessary.

In my experience loaning money to other players has been very hit or miss.  At this point I think I am out close to 500 gold on WOW.  Mostly this is due to the people I have loaned money to quitting etc. so I don't really consider it an integrity issue.  And I have had many loans paid back, but the bad experiences have made me treat any "loans" as gifts instead so if I get paid back all the better, but if not I wasn't really expecting anything back.

Back to my original point though, if you try and work around the above scenario by restricting what characters that have already taken out a loan can and can't do it would hurt the game in general.  (I.e. can't delete char till debt is paid (then people would just leave dead alts lying around), tie the loan to the account instead of the char (no way to force pay back), automatically remove gold from defaulting chars (then the game is much more like a "job" and less like fun, players would start quitting when they log in and have zero gold))

I am not sure the gaming community is ready to accept restrictions on their play that setting up a viable banking system would require.  I would much rather have no restrictions and things work the way they do now, even though that means no official loans, and no easy interest.</description>
		<content:encoded><![CDATA[<p>The bank would be bankrupt in short order.<br />
1. Create character, take out max loan.<br />
2. Mail/give money to another char.<br />
3. Delete character with loan.<br />
4. Repeat as necessary.</p>
<p>In my experience loaning money to other players has been very hit or miss.  At this point I think I am out close to 500 gold on WOW.  Mostly this is due to the people I have loaned money to quitting etc. so I don&#8217;t really consider it an integrity issue.  And I have had many loans paid back, but the bad experiences have made me treat any &#8220;loans&#8221; as gifts instead so if I get paid back all the better, but if not I wasn&#8217;t really expecting anything back.</p>
<p>Back to my original point though, if you try and work around the above scenario by restricting what characters that have already taken out a loan can and can&#8217;t do it would hurt the game in general.  (I.e. can&#8217;t delete char till debt is paid (then people would just leave dead alts lying around), tie the loan to the account instead of the char (no way to force pay back), automatically remove gold from defaulting chars (then the game is much more like a &#8220;job&#8221; and less like fun, players would start quitting when they log in and have zero gold))</p>
<p>I am not sure the gaming community is ready to accept restrictions on their play that setting up a viable banking system would require.  I would much rather have no restrictions and things work the way they do now, even though that means no official loans, and no easy interest.</p>
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		<title>By: Jar</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-40</link>
		<author>Jar</author>
		<pubDate>Wed, 27 Jun 2007 18:41:42 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-40</guid>
		<description>Oh and also the consequences are easily less severe. If you dont pay back, say a loan, then you can be sued or lose your collateral. With the unevening of prices in MMORPGs the collateral can easily be worth much less than an amount borrowed whereas in real life values are always in real time.</description>
		<content:encoded><![CDATA[<p>Oh and also the consequences are easily less severe. If you dont pay back, say a loan, then you can be sued or lose your collateral. With the unevening of prices in MMORPGs the collateral can easily be worth much less than an amount borrowed whereas in real life values are always in real time.</p>
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		<title>By: Jar</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-39</link>
		<author>Jar</author>
		<pubDate>Wed, 27 Jun 2007 18:39:34 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-39</guid>
		<description>Simple:
In America there is a limited amount of currency as a whole. In a MMORPG there is an unlimited potential for cash which is why in some games (Tibia comes to mind) we experience much unbalancing in prices.</description>
		<content:encoded><![CDATA[<p>Simple:<br />
In America there is a limited amount of currency as a whole. In a MMORPG there is an unlimited potential for cash which is why in some games (Tibia comes to mind) we experience much unbalancing in prices.</p>
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		<title>By: Eyes Like Ours &#187; Money and banking: the saga continues</title>
		<link>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-37</link>
		<author>Eyes Like Ours &#187; Money and banking: the saga continues</author>
		<pubDate>Wed, 27 Jun 2007 16:31:28 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/money-and-banking-online-games/#comment-37</guid>
		<description>[...] saga continues Article by Ryan&#160; Posted in economics, rpg, mmo  This is a follow-up post to the Money and banking in online games article from [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] saga continues Article by Ryan&nbsp; Posted in economics, rpg, mmo  This is a follow-up post to the Money and banking in online games article from [&#8230;]</p>
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