In a very interesting and through-provoking article over at Strangelands, author pixiestyx looks at the double-causation involved in defining an environment with your character versus defining your character through your environment. It reminds me of that quote (and the namesake of this post) from The Departed, when Jack Nicholson says:
I don’t wanna be a product of my environment, I want my environment to be a product of me.
It’s early in the movie and it really puts the rest of the movie into perspective, but I don’t want to talk about The Departed, I want to talk about computer games. Here is where I get to talk about what it means for fantasy in general, and role-playing games in particular. The main question in that post revolves around whether or not there needs to be an explicit declaration of the environment and background of where the game takes place in order for a player to feel comfortable playing a given fantasy-type character.
However, for example and there are many examples out, In the Dreseden files, the setting is the modern world and has fairies, elves and demons bouncing around quite happily in it. Would you be comfortable playing an elf in this environment ? Yes as the background clearly defines who you are and why am I here.
In the case of a MMOG, I think that this might be the case.
From what I know about RPGs in general and from the experience I’ve gained from those which I’ve played, I feel like a strong background is an important point in the development of a character. However, when I think about EverQuest II and the way that particular game started off, I begin to have doubts. Is there really very much character development going on in the beginning of this game?
EverQuest II begins (or, at least nearer release, began) on a boat where the captain asks you to perform some simple tasks for him. Before you leave the boat you achieve level 3, at which point you have no class or any other notion of what you are, other than your race. The races cover the gamut from regular (human) to completely wild (frog). Well, where’s the normality in this? What kind of environment could we possibly be living in where Frogs and Humans are on equal ground? In a world where racism for the smallest differences in human skin run rampant, what kind of ill-founded notions of equality must we shed in order to believe that a Human could possibly consider a Frog his equal?
After this ship experience, the player chooses the kind of adventurer they want to be and begin to perform more tasks on the island in pursuit of a new set of gear and the approval of the captain. At this point, the player begins to interact with the other player characters around them. They learn how to move fluidly, how to fight, how to move the camera, and how to interact with the user interface. Other people around them are busy learning the same things, and this forms a way for them to bond with one another.
There’s really no character development during this portion of the game. You’re on an island, there’s absolutely no lore behind the place, you got there from a boat onto which you were somehow taken by some mysterious force. There’s essentially no backstory to the beginning of this game, but there is something else which is equally important acting on the player: other people.
The story comes later, of course, as the adventurer makes his travels through the myriad cities and towns of post-shattering Norrath, but that’s not what kept people coming back in those vital first moments of the game. Not the story: the people.
Do you think that back-story and the environment is more important for defining your character for who they are, or do you think that the people who surround your character on a continuous basis are a more important foundation for your character?



Aaron said,
6-26-2007 in 23:18:29I think a backstory is certainly helpful, if not primary. But providing a backstory that feels truly individual is tough in such an open-ended game.
SWG just gave everyone some racial background info and a blank text-box where you could type in whatever you wanted. Even with a talented, experienced writer, if you just plop some paper in front of him and say “write”, that’s pretty daunting. A little guidance goes a long way.