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	<title>Comments on: I want my environment to be a product of me</title>
	<link>http://www.eyeslikeours.com/2007/06/26/product-of-your-environment/</link>
	<description>A Unique Look at the World of Gaming</description>
	<pubDate>Thu, 11 Mar 2010 19:40:21 +0000</pubDate>
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		<title>By: Aaron</title>
		<link>http://www.eyeslikeours.com/2007/06/26/product-of-your-environment/#comment-3</link>
		<author>Aaron</author>
		<pubDate>Wed, 27 Jun 2007 05:18:29 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/06/26/product-of-your-environment/#comment-3</guid>
		<description>I think a backstory is certainly helpful, if not primary. But providing a backstory that feels truly individual is tough in such an open-ended game. 

SWG just gave everyone some racial background info and a blank text-box where you could type in whatever you wanted. Even with a talented, experienced writer, if you just plop some paper in front of him and say "write", that's pretty daunting. A little guidance goes a long way.</description>
		<content:encoded><![CDATA[<p>I think a backstory is certainly helpful, if not primary. But providing a backstory that feels truly individual is tough in such an open-ended game. </p>
<p>SWG just gave everyone some racial background info and a blank text-box where you could type in whatever you wanted. Even with a talented, experienced writer, if you just plop some paper in front of him and say &#8220;write&#8221;, that&#8217;s pretty daunting. A little guidance goes a long way.</p>
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