<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Death in the RPG: Part 2</title>
	<link>http://www.eyeslikeours.com/2007/07/01/death-in-the-rpg-part-2/</link>
	<description>A Unique Look at the World of Gaming</description>
	<pubDate>Sun, 20 Jul 2008 08:19:18 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>

	<item>
		<title>By: Aaron</title>
		<link>http://www.eyeslikeours.com/2007/07/01/death-in-the-rpg-part-2/#comment-48</link>
		<author>Aaron</author>
		<pubDate>Mon, 02 Jul 2007 04:49:17 +0000</pubDate>
		<guid>http://www.eyeslikeours.com/2007/07/01/death-in-the-rpg-part-2/#comment-48</guid>
		<description>So far, I think the strongest reason for additional penalties that you've listed so far is the last... the idiot filter. But even that reason seems weak to me, since it seems social pressure from other players is the most likely deterrent. I doubt that most players who get their fellow groupmates killed do it intentionally, anyway. 

I started a comment to Part 1, but it turned into a whole article, which I just finished and posted on my site (after reading Part 2 here). Maybe it will help you with your Part 3 (or 4).</description>
		<content:encoded><![CDATA[<p>So far, I think the strongest reason for additional penalties that you&#8217;ve listed so far is the last&#8230; the idiot filter. But even that reason seems weak to me, since it seems social pressure from other players is the most likely deterrent. I doubt that most players who get their fellow groupmates killed do it intentionally, anyway. </p>
<p>I started a comment to Part 1, but it turned into a whole article, which I just finished and posted on my site (after reading Part 2 here). Maybe it will help you with your Part 3 (or 4).</p>
]]></content:encoded>
	</item>
</channel>
</rss>
