2 Users have responded to " Removing Barriers and Keeping Players "

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Adrian Crook said,

7-9-2007 in 13:59:41    

Glad you enjoyed the article! I’d love to hear ideas from others on how this list could be expanded.

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Ryan said,

7-9-2007 in 14:13:20    

Your item #4, Little or No Download, was a topic I have been wanting to write on for a while now — it first hit me when I downloaded SecondLife, Dofus, and (re)downloaded the EVE Online client in a short time span. Second life (I think) is about 64 MB, Dofus is about 120MB, and the EVE client is about 650 MB.

Well, if someone were on a dial-up connection or a slow DSL connection and all they want to do is play a video game, then Second Life wins hands-down. Gamers hate waiting, and that’s all they’re doing while they’re waiting for the client to finish. The subscribership for each of the three games is comparable (I think: Second Life boasts huge numbers, but I think they’re “online now” numbers are very close to EVE’s, and I’m not sure about Dofus).

Bottom line is, if you’re looking for ways to compete against some of these monolithic games like DDO, EVE, etc, then making a browser- or flash-based game is in your best interest.

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