I’ve been on something of a wii-frenzy lately. It’s the only current-gen console I own (and the only 4th-gen console I will ever own) and I’m trying to “keep up” with the console by playing through all of the headliner games. So far I’ve played through several, the most notable being Super Paper Mario and The Legend of Zelda: Twilight Princess. These two games are very well placed on the wii, their controls complement the capabilities of the wiimote (and in the case of Zelda, the nunchuck) very well, and the story and gameplay are most excellent. Another thing I’ve noticed, independent of the console itself, is that these two games (in particular) are very long.
Super Paper Mario, when it was all said and done, took about 17 hours to beat. Of course 17 hours isn’t really too great a time investment for someone with hundreds of days locked up in MMOs, but I don’t think anyone would disagree that for a console game aimed at a younger audience, 17 hours is about the threshold, at least as far as attention-span is concerned. The game was engaging, witty, and oh-so-loveable for the entire 17 hours, to the point where I didn’t even realize how long I’d been sitting in my chair playing. That, in my opinion, is a good measure of a game’s quality.
In Twilight Princess, however, I’ve already spent a good 35+ hours adventuring non-stop (my gameplay says 44 hours, but I’m not sure if it counts up while the game is paused, etc, so this is adjusted a bit) with the strategy guide. I mention the guide just because I’ll finish the game with every heart piece, poe, bug, and special item, so this may be a fairly bloated number. Just running through the temples and everything may be fairly shorter. Sitting down and playing for 5-6 hour sessions in Twilight Princess doesn’t seem weird at all. The game is so fluid and continuous that I hardly flinch when presented with a new series of temples to grind through at 2-3 hours each.
My conclusion, and the point of this article, doesn’t really have anything to do with these two games in particular. The reason I wrote this article is because I’m high on that feeling, the one you get after you beat a really long game. To me, it also feels a bit like the feeling you get when you loot a really freakin’ sick item in an MMO that you’ve been playing 40+ hours just to get. The thing that intrigues me, though, is which feeling is stronger? Which feeling has a more lasting effect? Maybe the answer to this seems obvious to a lot of people reading this. I wonder, however, how many people would continue raiding and playing MMO games full time if they realized that the feeling that comes from multiple days of raiding and the feeling that comes from playing through a single-player game are similar?
In an MMO, you are rewarded with a permanent upgrade to your character (permanent, at least, until the next expansion comes out). In a single-player game, you’re rewarded by being “released” from the game itself. You probably no longer have the urge to play as much. In addition, you’re rewarded socially to, in my opinion, a greater extent than you are in an MMO.
Think about it this way: when you hear people talk about EverQuest, or any MMO they’ve played in the past, there are many people who can relate, because there are many people who played. At the same time, even people who never breached level 20 in EverQuest are still able to talk nostalgically about the game, simply because playing and getting somewhere was an achievement in and of itself. Even if the person talking spent years raiding, they can still level with you on some topics: “omg jboots quest”. Here, so many years later, the newb is on the same level as the pro raider in terms of their endearment toward the game. In a single player, game, however, people can talk about their experiences with beating the game. It seems like there’s a far greater difference between someone who’s beat a game talking about it and someone who hasn’t. “dude, ocarina of time was so awesome, remember how hard the ganondorf fight was when we were little?”
Maybe part of it is that the likelihood of a person beating 10 single-player games is higher relative to the likelihood of a person playing an MMO for 10 times as long as it takes to beat a single-player game.
So, and this is the essence of this article, why would you spend the same amount of time achieving a marginal upgrade for your character when you can get the same social feeling from beating a game on your own? I wouldn’t, but that doesn’t mean that everyone shouldn’t. I’ve done both, and don’t regret either choice. It does give an interesting, new interpretation of time, though.



Rick said,
8-9-2007 in 21:17:42“why would you spend the same amount of time achieving a marginal upgrade for your character when you can get the same social feeling from beating a game on your own?”
Ah ha! I understand your point exactly, and it underscores a big separator for me in mmorpg games. I’m starting to lump the EQ/EQ2/WoW games in a different mmorpg bucket than games like Dark Age of Camelot and Eve Online. The former are absolutely games that progress in seriously marginal increments, especially when you hit the level cap. I’ve grown wearly of that type of endgame.
For me, DAOC and Eve Online offer a social experience that can’t match either a single-player game or the “marginal upgrade” mmorpg. It’s a massive co-op mode against other players, inside a persistent universe. There aren’t too many games that have really provided that sort of experience for me.
If I was just allowed the EQ/EQ2/WoW experience, with no massive PvP, no controllable territory to fight over, and no chance to pit myself against real people in the midst of my mmorpg, then yeah, I think I’d lean more toward the single-player game as offering more reward, more bang for your buck. But the thrill of competing against other players in a massive environment is a rush that a single-player game can’t match on a regular basis, at least for me. I realize everyone has different goals and preferences for gaming.
I also think I keep coming back to massive games because I get a little lonely in single-player games. At the end of the day, I suppose I’m happy that I get to play all types of games, ya know?