3 Users have responded to " End game on the console "

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KevinC said,

8-9-2007 in 19:34:20    

Great article Ryan. I followed everything up to the point where you said: “I believe that, even socially, just as much fun and reward can be had from a single player game in all of it’s forms (story and after-story, that is, end-game) as in an MMO.”

Fun? Check. Reward? Check. Socially? I guess I’d like to hear your thoughts more on that one. I can’t see how playing back through a single player game with unlocked content or weapons makes it as socially engaging as an MMO. And by social I’m thinking of interactions with others, which I would assume is missing in something like Super Paper Mario.

I think you’ve had a great series of articles here - just interested in hearing more thoughts on this element. This coming from a non-console gamer heh, so I may be missing the boat on something.

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Ryan said,

8-9-2007 in 21:02:23    

Hey, thanks for the follow-up, Kevin. Yea, I should probably clarify some of the points in there; I’ve had a couple people ask me how I could make a claim that bold.

I guess my underlying assumption there was that perhaps online social interactions and relationships are, in general, very fickle. What I mean by this (and maybe I should write another article about what I mean) is that in the games I’ve played, in the guilds I’ve been in, I’ve had many contacts and very few reliable friends. Sure, there are those people who will suck up to you because you have shinier gear than them or because they want you behind them when they apply for your guild. Then, within the guild (and sometimes even without, I suppose), there are a handful of people with whom you can really relate, to whom you really feel like you would trust something important.

Well, the same can be said in real life: many contacts, few friends. The difference here is that in real life, there’s no “internet” mask behind which people can hide. So, their attitude toward you might be less likely to change for petty reasons (such as loot or the climbing of the social ladder). So, to me, these two things combined imply that for any two social gains being equal in magnitude, the one in a real-life scenario has a slightly larger “social” effect (maybe only in the long run, though).

Where people online might see your new armor and become jealous or begin harboring admiration toward you, people offline who’ve shared similar gaming experiences with you tend to relate and strengthen bonds of “brotherhood” with you for having played a similar game to the same extent. In fact, if they played a game to the end, and you played past the end, the same sort of admiration might blossom in the offline world.

Of course, these are totally unfounded assumptions which I sincerely doubt are universal, but it does kind of make you think, doesn’t it? Maybe time is time, and someone wanting to get out of the MMO rat race might be interested to know that there is plenty of reward in the offline world. Looking back, I feel like this article was more introspective than speculative :)

Online, it’s the comparison between gear, quests, and accomplishments that drives the social sphere. Offline, it’s the comparison of total accomplishments (in the form of having beaten n games, or gone way way past the actual plot into the “end game”) that drives the social sphere.

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KevinC said,

8-10-2007 in 21:20:41    

“people offline who’ve shared similar gaming experiences with you tend to relate and strengthen bonds of “brotherhood” with you for having played a similar game to the same extent. In fact, if they played a game to the end, and you played past the end, the same sort of admiration might blossom in the offline world.”

O.k. I connected there - it clicked what you were getting at. Being a board and card gamer, rpger, etc., there is something of that “brotherhood” between gamers offline who have played the same games and have war stories to tell (even though most of these types of games tend to be very social by their very nature).

And yes, if I meet people who have played the same (admittedly older) single player PC games that I have, I do sense an “insta-bond” of sorts. We can sit there and talk about the goldbox SSI series, or Fallout, or whatever it happens to be. So yes, I would absolutely agree that those single player experiences can lead to social bonds, if you can connect with the right people.

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