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6

Jul

Console and computer games: when they collide

Blog by Ryan  Blogging in console, pc, fps, rpg

To start this one off, I’d like to just apologize for the lack of updates this week, as I was at a friend’s house at Flathead Lake celebrating the fourth of July! There should be more continuity in the articles to come.

I’ve been thinking about cross-system gaming lately after seeing some perky advertisements for games for PC that you can play against people on consoles. The whole idea of playing on a computer with a keyboard and mouse against someone with only a controller has been bugging me all week; I’ve come up with a couple points I’d like to share, as well as a couple of questions I’d like to get feedback on.

First of all: Is playing a game with a keyboard and mouse versus someone with only a controller fair?

I think this is one of the most important things about this question is the hidden one which lies underneath: which genre of game are we talking about? For example:

Playing an RPG without a keyboard isn’t really as “unfair” as it is “inconvenient”; you can move the similarly (if not more naturally) with a typical current-generation controller than with a mouse, but your communication options are severely limited. Since a big part (the biggest, if you ask me) of the online RPG experience is the community and your place within it, not being able to express your thoughts and ideas to others in an efficient way is a big deterrent. To give an example of the console/computer contrast, consider this: I used to love playing Phantasy Star Online for my Dreamcast. Before I bought a keyboard to go with it, communication was barely in real-time (canned phrases and a completely horrendous keyboard “thing” were available). Politeness, courtesy, and casual conversation were generally not possible, as they were regarded as a waste of precious play time. Getting a keyboard changed the entire game in this respect; it took the game to a whole new level socially.

To compare, playing a first-person shooter without a keyboard and mouse against others with them, in my opinion, could never really be fair or convenient. There are so many different key combinations on the keyboard for hot keys and the mouse is so conducive to aiming that even newer players could take out skilled console-FPS players with relative ease. Maybe adding things like auto-aim and the ability to adjust the sensitivity on the control stick can bring the playing field to a more equitable equilibrium, but I think the overarching benefits of keyboard and mouse FPS gaming outweigh any that the console could dish out. Anyone who’s played an FPS with a tightly-tuned sensitivity setting on their mouse will tell you about how fast they can spin 180 degrees by flicking their mouse, a luxury not really possible on the stiff control stick of the console.

Having said all of that, I realize that there are keyboard and mouse controllers available for many of today’s consoles. Going back to the Dreamcast: if I remember correctly, Quake III included the ability to play on non-Dreamcast servers, meaning that Dreamcast players could play against people with keyboards and mice on PCs. Of course, Dreamcast had a special mouse and keyboard which could be bought, and after that the game was bearable and even fun at times.

To be sure, there are many other genres to be considered here, but since I have a preference for the two listed above, I’ll keep the discussion focused there for now (in the interest of time!).

Second: Even if both parties have access to the equipment, are there any benefits to playing on a specific system?

This is where the issue hits home: if you own both a decent gaming computer and a current-gen console and the game is available for both systems, which one do you buy, assuming you’ve got the keyboard, mouse, and any other relevant peripherals? If there were no obvious benefits either way, it seems like we could expect a 50/50 split between what people buy. For 100 people in this situation, the company will sell 50 games for the console, and 50 games for the PC.

So what’s the result? What are the differences, if any, that would change it from a 50/50 split? Apart from the “I’ve already bought the keyboard, mouse, and all of these other relevant peripherals, so I may as well buy the console version” logic, what drives this decision? The longevity of the console versus the PC? What do you think?

Most importantly: what does the convergence of gaming equipment between the console and the PC mean for the future of each? (That is, if we all have keyboards, mice, and everything else on our computers and our consoles, what does it mean to be playing on a console versus playing on a PC?)

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2

Jul

If your economy’s too complex, hire an economist!

Blog by Ryan  Blogging in economics, pc, rpg, mmo

Citing an increasingly complex economy as well as the wants of major in-game corporations and the need for growth and long-term prosperity for all within the game world, CCP (the company who produces EVE Online) has recently hired a full-time in-game economist.

The mission of this economist, a one Dr. Eyjólfur Guðmundsson of the University of Akureyri, Iceland, is to implement his talents as an experimental economist and provide the gaming community at large with economic reports on such factors as inflation, economic growth, and price trends.

In the real world, economic information is the cornerstone for our daily business; everyone takes note when news on inflation, production and interest rates are announced and traders try to predict beforehand what the news will be. There is a constant game between the market and authorities on predicting each other’s move and for that everyone needs information. Though EVE is a virtual world, the basic needs are the same. Players, designers and the company leaders at CCP will all benefit from having a central figure to monitor inflation and trends and provide a focused insight into what is happening within that virtual world so that everyone can make better decisions.

Furthermore, EVE’s economist lists among his duties “coordinating research cooperation with academic institutions as the academic world has expressed quite an interest in doing research on this phenomenon.”

So, he’s there to provide services analogous to those of the Chairman of the Board of Governers of the United States Federal Reserve. It seems like this is a very good indication of what we can expect to see of MMO producers in the future. Listing a full-time or on-board economist in the credits of your next favorite MMO doesn’t seem to be a very far-fetched notion any longer.

EVE has a larger persistent world, often housing over 25 thousand players at a time on one server, but would other games with many servers and smaller populations on each find need for a person specializing in providing information services regarding the state of monetary affairs within the game’s economy? This is a question that will have to be left for time to tell.

CPP Dr. EyjoG’s first blog entry on the EVE Online website can be read here.

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28

Jun

Step into the Age of Conan (Hyborian Adventures)

Blog by Ryan  Blogging in upcoming, pc, xbox360, rpg, mmo

Funcom, the creater of the renowned Anarchy Online, is at the helm of one of the most anticipated games of the year (if not the most anticipated in the realm of massively-multiplayer online games). However, there is a veil of mist surrounding exactly what it is that Age of Conan: Hyborian Adventures actually consists of. Is it an MMORPG? What makes it different from the big players in the field right now? Is it going to be full of little kids, or can we expect a more mature audience given the subject matter?

We won’t know about the playerbase until the game actually hits, but we can at least try to tackle those first two questions.


continue reading "Step into the Age of Conan (Hyborian Adventures)"

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